Street Fighter 6 input lag tests on Nintendo Switch 2 reveal higher latency results than most other systems




But some original Switch fighters see a drastic reduction of latency on the new system








The fighting game community has a new console to play their titles on at home and on the go with the Nintendo Switch 2, but how does it hold up in terms of input lag?






Well, we have some answers on that front for Street Fighter 6 releasing on the Switch 2 with some latency tests performed on the title as well as a few other games through backwards compatibility.









Latency expert Nigel ‘Noodalls’ Woodall recently ran some experiments on how the new hybrid system runs with some interesting results.


In handheld mode, the Switch 2 version of Street Fighter 6 came out to an average of 71 ms or 4.4 frames of input delay from when a button is pressed to when the game registers it.


While docked, the game performed almost exactly the same with 72 ms on a 120hz monitor.


According to his original Street Fighter 6 input lag tests, this puts the Switch 2 pretty much on par with the PlayStation 4 and PlayStation 4 Pro versions of the game, but behind on basically everything else.



His 2023 results showed the PlayStation 5 at 57.4 ms, Xbox Series X at 58.3 ms, Xbox Series S at 55.65 ms and PC at 58.93 ms, which are all a bit under 4 frames of lag.


Noodalls also retested the PS5 version of SF6 now and found it to be the same as the original number.


One thing that may be holding the Switch 2 back is the apparent lack of the “Input Delay Reduction” feature in the options.



So besides the PS4, it seems you’re getting around an extra half-frame of delay on Nintendo’s system, which isn’t too bad in the grand scheme of things.


The Switch 2 version of Street Fighter 6 has been declared tournament legal for the Capcom Pro Tour this year, so that may be something to keep in mind though in choosing where you want to compete.


On a much brighter side, Noodalls also ran tests on some original Nintendo Switch fighters with some big reductions in latency.


In Guilty Gear Strive, the Switch version ran at a whopping 87.41 ms (5.41 frames) of lag while running on the Switch 2 dropped it to 49.58 ms (3.09 frames).


Dragon Ball FighterZ saw a similar dip from 69.85 (4.37 frames) on the Switch to 51.30 ms (3.2 frames).


Interestingly, however, his latency tests on the recently released Capcom Fighting Collection 2 appeared to show slightly higher results on the Switch 2, so things may differ on a game to game basis.


He also tried out Super Smash Bros. Ultimate, but there seems to be no changes between the Switch systems.


You can check out Noodalls’ video below for more details on his findings for input lag on the Nintendo Switch 2.













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