Guilty Gear Strive Producer On Lucy, Upcoming Balance Changes, and Strive 2.00


More than four years after it’s release, Guilty Gear Strive is still going strong, with perhaps its most prolific DLC character yet, Lucy from Cyberpunk, releasing on August 21 as the final part of Character Pass 4. But that’s not the only exciting thing going on in the world of Guilty Gear. During the finals of Strive at Evo, there was a trailer announcing a mysterious new chapter called Guilty Gear Strive 2.00, with two silhouhettes of characters that clearly indicate that longtime favorites Robo-Ky and Jam Kuradoberi are going to be making their way into Strive’s ever growing roster.

To get some details on Strive’s future, I caught up with Ken Miyauchi at the show so I could pick his brain on all of these points and more.

[Editor’s Note: This interview has been lightly edited for grammar and clarity]

So at finals for EVO 2025, you guys revealed Guilty Gear Strive 2.00. Can you tell us a little bit about what’s going to be in that version?

Ken Miyauchi, Producer on Guilty Gear Strive: Yes, we just announced a teaser trailer of something showing the version 2.00. We are not really particularly explaining what’s in 2.00, but there’s a reason behind why we show the number 2.00. We want to provide new, more exciting content toward Guilty Gear Strive and I’m expecting to show more details in the near future.

We also saw two silhouettes of characters that are going to be coming to Guilty Gear Strive 2.00. It seems like it’s going to be Jam and Robo-Ky. Can you talk a little bit about those two characters?

Miyauchi: So yeah, we are showing that we are still working on developing more additional characters. Of course, Lucy is coming out in August 21st, but we are still continuing developing more character updates and those are going to be the two characters that we are currently working on. So please stay tuned.

What can you tell us about Lucy and what her play style is going to be? Obviously she uses strings from Cyberpunk, but can you give us a little taste of what she is going to be like in Strive?

Miyauchi: Yeah, I think people are watching the trailers and trying to find out what she’s doing and one of the biggest core mechanics that a lot of players might be very excited to see is her Quickhack move, which is really directly inspired from the Cyberpunk 2077 game mechanic. So we made it visually look very like the Cyberpunk 2077 Quickhack. And she has very, very unique moves that go along with that Quickhack. So the way she fights is going to be very unique, even compared to the entire Guilty Gear Strive cast. So yeah, I hope everyone enjoys her when she’s out.

Another thing that’s coming to Guilty Gear Strive is going to be the ranked mode. What can you tell us about how the ranked mode will be in Guilty Gear Strive and how it’s going to be different from the regular tower format?

Miyauchi: So yeah, I explained this in our own website column, Developer’s Backyard. So if you want to find out more details about the rules of how you earn points and how you get ranks and what kind of variety of ranks you have, you can check that out. And so it’s pretty much a regular standard rank match system that we’ve been also doing, and I think all other fighting games were also doing. We have battle points that you climb up together whenever you win a match and depending on your battle points, you will have higher ranks, and you get to the top, which is the rank called Vanquisher. You’ll get into a rating match, almost like a master rank kind of, a rating match. So people who are playing really competitively can keep grinding to compete in the rating ranking and try to aim to the top of the ranking. And there is of course rewards to it. So I hope everyone who plays regularly will enjoy playing this mode.

In Ranked Match we also have several features that people would be excited. I mean, I hope they appreciate is that we also have the Wi-Fi indicator and also if there’s a bad ping match-up goals, you will be able to vote a no contest. So those kinds of features will also be included. So I hope you find out how you can use those features.

So you’re also looking to make adjustments to things like RISC, Wild Assault, and I believe Guard Crush is another thing. Can you tell us a little bit about specifically what kind of changes you’re looking to make about those mechanics?

Miyauchi: So yeah, we also announced that we are working on the battle balance patch and that’s also coming out along with the Lucy character update. And so we are kind of trying to see the game balance and trying to incorporate a lot of player’s feedback regarding how Guilty Gear Strive is currently playing. And we think there needs to be some tone downs on several, how do I say… the game mechanics, general game mechanics, the tools that everyone has access to.

We think there needs to be some tone downs on several game mechanics, or tools that everyone has access to.

And so there are lots of toning downs, but at the same time we also want to focus on the character uniqueness and making sure that characters can play how they would like to be played. And I think we had a lot of feedback from players that the current version of Guilty Gear Strive is in favor of those characters who have more access to those game mechanics. So not too much relying into the game mechanics and that’s the direction of how we are balancing out for this patch.

So Arc System Works recently announced Marvel Tokon, and I think a lot of people are wondering, is there anyone from the Strive team that moved over to Marvel Tokon, or what is Strive’s relationship with that game?

Miyauchi: Well, I wish I can say anything about Marvel Tokon, but unfortunately I don’t have a right to, and I honestly don’t know much about Marvel Tokon because that’s really a high-end secure project that’s also internally in Arc System Works.

So no knowledge of Strive developers working on Marvel Tokon then?

Miyauchi: Well, we do have, it’s a small company, so we do have a chat or discussion going on between teams. But yeah, that’s everything that I can say.

Fair enough. So with each new update of Guilty Gear Strive, it feels like you’re kind of going down a list and just kind of knocking off different features from 3v3 to now ranked mode. Are there any other kind of features that you want to add to Strive that are still on the list?

Miyauchi: So we have a lot of things that we would like to do, which is also something that a lot of players has been asking for and I can’t share any details about it for now, but I’m hoping if I will be able to show that off in the next version of 2.00.

Do you ever see Guilty Gear changing direction from being a fighting game series or even just a spin-off to do something other than fighting games? Obviously Guilty Gear 2: Overture was an action adventure. Is there any kind of future for Guilty Gear that’s not a 2D fighter, do you think?

Miyauchi: Well, I don’t have any projected plan or anything that I can share for now, but as a producer I’m always interested to expand Guilty Gear as an IP to open to different genres so that people who are not fighting games would also get into the IP. So yeah, if I have a chance I would like to try on some different kind of genre. But yeah, I don’t have anything to share right now.

Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit





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