Hours out from the release of Black Ops 7, Call of Duty devs have revealed the full Day One patch notes, outlining key changes from the recent Beta.
Everything from Aim Assist to movement and even XP earn rates has been tweaked to some degree, alongside ample weapon balance adjustments.
The full Black Ops 7 Day One patch notes can be found below.
Full Black Ops 7 Day One update patch notes
Aim Assist
- In Black Ops 7, we are increasing the range before full Rotational Aim Assist strength is achieved.
- Additionally, we have slightly increased Rotational Aim Assist strength at very long ranges.
- A new right stick aiming requirement has also been added to Rotational Aim Assist
Movement Updates
- Adjusted mantling for smoother, faster, and more consistent mantles.
- Addressed an issue where players could dive when moving slower than intended.
- Slightly reduced slide acceleration, speed, and duration.
XP Earn Rates
- Increased Weapon XP earn rates.
- Weapons will progress faster than they did in the Beta, and will reach max level roughly 25% faster than they did in Black Ops 6.
- Addressed inconsistent per-item Overclock earn rates to ensure that players earn Overclocks at a fairly consistent rate when using all Lethal, Tactical, Field Upgrade, and Scorestreak types frequently and successfully.
- Increased Daily Challenge Bonus XP reward from 3,000 XP to 5,000 XP.
Challenges
- Added the ability to Re-Roll one Daily Challenge per day (per mode).
- The Re-Rolled Challenge will be replaced with a different Challenge, allowing players to replace one Challenge they don’t want to complete each day for a chance at something that better aligns with their playstyle (if desired).
Medals & Score Events
- Added a significant number of new Multiplayer and Zombies Medals, as well as returning Medals that were not included in the Beta. View the “Medal Collection” in the Career > Stats menu for the full list of Multiplayer and Zombies Medals.
Weapons: Multiplayer & Zombies
Assault Rifles
- General Updates
- Jump ADS Speed Penalty increased from 30% to 40%.
- Jump Sprint to Fire Penalty increased from 35% to 45%.
- Attachment Updates
- Tactical Laser
- Tac Stance Aim Down Sight Speed improvement reduced from 25% to 20%.
M15 Mod 0
The M15 MOD 0 is getting a new Mid Damage Range. This will make it more difficult to achieve a 4-shot kill with headshots beyond close range.
M15 MOD 0 Damage Adjustments
- Maximum Damage Range reduced from 0-46.4m to 0-27.9m
- Attachment Updates
- 20″ Delta-F2 Barrel
- Bullet Velocity improvement reduced from 40% to 37%.
- 16.5″ Fusion Barrel
- Bullet Velocity improvement reduced from 22% to 20%.
- Damage Range improvement reduced from 20% to 18%.
- Caravan-H2 Grip
- Vertical Recoil Control improvement reduced from 10% to 8%.
- Telescopic Stock
- Movement Speed improvement reduced from 0.9m/s to 0.6m/s.
- Sprint Speed improvement reduced from 0.45/s to 0.2m/s.
- 3mW Motion Strike Laser
- Damage Range improvement reduced from 23% to 20%.
MXR-17
Attachment Adjustments
- K&S Compensator
- Vertical Recoil Control improvement reduced from 15% to 13%.
- Redwell 7.62 Brake
- Vertical Recoil Control improvement reduced from 10% to 8%.
- 18″ Rapid Sterling Barrel
- Bullet Velocity improvement reduced from 45% to 40%.
- Greaves Covenant Stock
- Movement Speed improvement reduced from 0.8m/s to 0.5m/s.
- Sprint Speed improvement reduced from 0.4/s to 0.2m/s.
- 18″ Rift-M7 Barrel
- Bullet Velocity improvement reduced from 23% to 20%.
- 3mW Motion Strike Laser
- Damage Range improvement reduced from 20% to 16%.
- Fissure Grip
- Vertical Recoil Control improvement reduced from 10% to 8%.
Peacekeeper Mk1
Additional Adjustments
- Tac Stance Spread increased by 10%.
Attachment Adjustments
- 23.5″ Longbow Barrel
- Damage Range improvement reduced from 30% to 28%.
- 21″ DF-3 Merge Barrel
- Damage Range improvement reduced from 15% to 14%.
- Accordance Grip
- Horizontal Recoil Control improvement reduced from 10% to 8%.
- Kinetix-Mk 1 Grip
- Vertical Recoil Control improvement reduced from 15% to 10%.
- Swift-B Guard Stock
- Movement Speed improvement reduced from 0.9m/s to 0.5m/s.
- Sprint Speed improvement reduced from 0.5/s to 0.25m/s.
- Pathfinder-Skel Stock
- Tac Stance Spread improvement reduced from 60% to 50%.
- EMT3 Agile Laser
- Damage Range improvement reduced from 17% to 14%.
Submachine Guns
- General Adjustments
- Jump ADS Speed Penalty increased from 30% to 40%.
- Jump Sprint to Fire Penalty increased from 35% to 45%.
- Addressed issues with the ADS firing motion on SMGs when modifying the Recoil Stabilization stat.
- Tac Stance Aim Down Sight Speed improvement reduced from 25% to 15%.
Ryden 45K
- Max Damage Range reduced from 0-11.7m to 1-10.4m
- Medium Damage Range 1 reduced from 11.8-17.8m to 10.5-17m
- Medium Damage Range 2 reduced from 17.9-30.5m to 17.1-29.2m
General Adjustments
- Hipfire Spread increased by 0.25 degrees.
- Sprint, Jump, Slide, and Dive Hipfire Spreads increased by 0.5 degrees.
Attachment Adjustments
- Hawker Stabilizer MK.II
- Vertical Recoil Control improvement reduced from 10% to 8%.
- 12″ Vienna Barrel
- Damage Range improvement increased from 20% to 23%.
- 10.5″ Greaves Whiptail Barrel
- Damage Range improvement increased from 10% to 12%.
- Skeletonized Grip
- Horizontal Recoil Control improvement reduced from 10% to 8%.
- Bounty Grip
- Vertical Recoil Control improvement reduced from 13% to 8%.
- Collapsible Stock
- Movement Speed improvement reduced from 0.7m/s to 0.4m/s.
- Sprint Speed improvement reduced from 0.45/s to 0.2m/s.
- EMT3 Agile Laser
- Damage Range improvement reduced from 22% to 11%.
Razor 9mm
- Maximum Damage Range reduced from 1-13.3m to 0-12.1m
- Medium Damage Range 1 reduced from 13.4-19.1m to 12.2-18.3m
- Medium Damage Range 2 reduced from 19.2-29.2m to 18.4-27.9m
Additional Adjugments
- Hawker Stabilizer MK.II
- Vertical Recoil Control improvement reduced from 10% to 8%.
- 13″ RL-Genesys Barrel
- Damage Range improvement increased from 23% to 25%.
- 9.5″ Synthesis Barrel
- Bullet Velocity improvement increased from 10% to 12%.
- Damage Range improvement increased from 11% to 13%.
- Vice Grip
- Vertical Recoil Control improvement reduced from 13% to 8%.
- Serpent Pad
- Movement Speed improvement reduced from 0.7m/s to 0.4m/s.
- Sprint Speed improvement reduced from 0.45/s to 0.2m/s.
- EMT3 Agile Laser
- Damage Range improvement reduced from 20% to 12%.
Dravec 45
- Maximum Damage Range reduced from 0-14.6m to 0-13.3m
- Medium Damage Range 1 reduced from 14.7-27.2m to 13.4-23.5m
- Medium Damage Range 2 reduced from 27.3-34.9m to 23.6-32.5m
General Adjustments
- Headshot multiplier increased from 1.25x to 1.28x.
- Hipfire Spread increased by 1.45 degrees.
- Sprint and Jump Hipfire Spread increased by 0.5 degrees.
Attachment Adjustments
- Hawker Stabilizer MK.II
- Vertical Recoil Control improvement reduced from 10% to 8%.
- 19″ EAM Horizon Barrel
- Damage Range improvement increased from 25% to 30%.
- 18″ Jetstream Barrel
- Bullet Velocity improvement increased from 30% to 35%.
- 14″ Verse Barrel
- Bullet Velocity improvement increased from 15% to 17%.
- Damage Range improvement increased from 12% to 15%.
- Vantix-8 Grip
- Vertical Recoil Control improvement reduced from 13% to 8%.
- EAM Heritage Stock
- Movement Speed improvement reduced from 0.7m/s to 0.5m/s.
- Sprint Speed improvement reduced from 0.5/s to 0.2m/s.
Shotguns
- General Adjustments
- Jump ADS Speed Penalty increased from 30% to 40%.
- Jump Sprint to Fire Penalty increased from 35% to 45%.
- Reduced muzzle flash on Slug Rounds.
- Lower Leg and Foot multipliers increased from 0.8x to 1x.
- Attachment Adjustments
- Tactical Laser
- Tac Stance Aim Down Sight Speed improvement reduced from 25% to 20%.
- Tactical Laser
M10 Breacher
General Adjustments
- Time to fully charge increased from 0.5s to 0.6s.
- Sprint Hipfire Spread increased by 4 degrees.
- Tac Stance Spread increased by 10%.
Attachment Adjustments
- Breacher Onyx Brake
- Vertical Recoil Control improvement reduced from 10% to 8%.
- 17.4″ Redwell-5K Barrel
- Damage Range improvement reduced from 9% to 6%.
- LW Skeleton Stock
- Sprint Speed improvement reduced from 0.4/s to 0.25m/s.
- Dragon’s Breath Maximum Damage Range Reduced from 0-3.6m to 0-2.3m
- Dragon’s Breath Medium Damage Range 1 Reduced from 3.7-9.8m – 2.4-7.2m
- Dragon’s Breath Medium Damage Range 2 Reduced from 9.9-19.8m – 7.3-16.5m
- Dragon’s Breath Minimum Damage Range 1 Increased from 19.9-32.8m to 16.6-35.6m
- 12 Gauge Slugs Maximum Damage Range damage increased by 28
- 12 Gauge Slugs Medium Damage Range 1 damage increased by 4
- 12 Gauge Slugs Medium Damage Range 3 damage increased by 10
- 12 Gauge Slugs Minimum Damage Range damage increased by 1
Additional 12 Gauge Slugs Adjustments
- Headshot damage scaling increased from 1.6 to 1.7.
- Neck damage scaling increased from 1.1 to 1.45.
- Upper Torso and Upper Arm damage scaling decreased from 1.1 to 1.
- Lower Torso, Lower Arm, and Hand damage scaling decreased from 1 to 0.8.
- Leg and Foot damage scaling decreased from 1 to 0.6.
- Bullet Velocity now starts at 120m/s, but increases while charging up to 1200m/s.
- Hipfire Spread improvement from fully charging improved from 50% to 90%.
Echo 12
General Adjustments
- Sprint Hipfire Spread increased by 1.9 degrees.
Attachment Adjustments
- Twin Dampener
- Vertical Recoil Control improvement reduced from 10% to 8%.
- 17.3” Nero-Twin Barrel
- Headshot Multiplier increased from 1.05x to 1.1x.
- Neck Multiplier increased from 1x to 1.1x.
- Upper Torso and Upper Arm Multipliers increased from 1x to 1.1x.
- Lower Leg and Foot Multipliers increased from 0.8x to 1x.
- No longer affects Bullet Velocity.
- No longer affects ADS Spread.
- Greaves Fortrex Drum
- Sprint To Fire Speed penalty increased from 25ms to 31ms.
- Aim Down Sight Speed penalty increased from 25ms to 35ms.
- VAS BravoTap Drum
- Sprint To Fire Speed improvement increased from 15ms to 25ms.
- Aim Down Sight Speed improvement increased from 15ms to 30ms.
- Echo Modified Choke
- ADS Spread improvement reduced from 40% to 20%.
- Greaves Stalker Stock
- Movement Speed improvement reduced from 0.7m/s to 0.4m/s.
- Sprint Speed improvement reduced from 0.4/s to 0.2m/s.
- 3mW Motion Strike Laser
- Damage Range improvement increased from 4% to 5%.
- Echo 12 Dragon’s Breath Maximum Damage Range reduced from 0-3.3m to 0-2.5m
- Echo 12 Dragon’s Breath Medium Damage Range 1 increased from 3.4-10.2m to 2.6-12.7m
- Echo 12 Dragon’s Breath Medium Damage Range 1 increased from 10.3-21.6m to 12.8-22.9m
- Echo 12 Dragon’s Breath Minimum Damage Range increased from 21.7-37.5m to 23-39.4m
- Echo 12 12 Gauge Slugs Maximum Damage Range damage reduced by 2
- Echo 12 12 Gauge Slugs Medium Damage Range 1 reduced from 2.1-25.4m to 2.1-16.5m
- Echo 12 12 Gauge Slugs Medium Damage Range 2 damage reduced by 24
- Echo 12 12 Gauge Slugs Medium Damage Range 2 increased from 25.5-45.7m to 16.6-55.9m
- Echo 12 12 Gauge Slugs Medium Damage Range 3 damage reduced by 8
- Echo 12 12 Gauge Slugs Medium Damage Range 3 increased from 45.8-61m to 56-67.3m
- Echo 12 12 Gauge Slugs Minimum Damage Range damage reduced by 15
Additional 12 Gauge Slugs Adjustments
- Headshot damage scaling increased from 1.6 to 2.2.
- Neck damage scaling increased from 1.1 to 1.5.
- Upper Torso and Upper Arm damage scaling decreased from 1.1 to 1.05.
- Leg and Foot damage scaling decreased from 1 to 0.8.
Light Machine Guns
General Adjustments
- Jump ADS Speed Penalty increased from 30% to 35%.
- Jump Sprint to Fire Penalty increased from 35% to 40%.
Attachment Adjustments
- Tactical Laser
- Tac Stance Aim Down Sight Speed improvement reduced from 25% to 20%.
MK.78
Attachment Updates
- Bowen Modulator 7.62
- Vertical Recoil Control improvement reduced from 10% to 8%.
- 20″ Mach-78 Barrel
- Bullet Velocity improvement reduced from 35% to 30%.
- 18.5″ Titan Hybrid Barrel
- Bullet Velocity improvement reduced from 18% to 15%.
- Damage Range improvement reduced from 15% to 12%.
- Gravepack Extended Belt
- Now penalizes Sprint To Fire Speed by 20ms.
- Now penalizes Aim Down Sight Speed by 20ms.
- Payload Belt Extension
- Starting ammo reduced from 450 to 300 rounds.
- Max stock ammo reduced from 600 to 450 rounds.
- Sprint To Fire Speed penalty increased from 20ms to 30ms.
- Aim Down Sight Speed penalty increased from 20ms to 30ms.
- LTI Precision Grip
- Horizontal Recoil Control improvement reduced from 10% to 8%.
- Charon Light Stock
- Movement Speed improvement reduced from 0.7m/s to 0.5m/s.
- Sprint Speed improvement reduced from 0.4/s to 0.2m/s.
- 3mW Motion Strike Laser
- Damage Range improvement reduced from 15% to 12%.
Marksman Rifles
General Adjustments
- Jump ADS Speed Penalty increased from 30% to 40%.
- Jump Sprint to Fire Penalty increased from 35% to 45%.
Attachment Adjustments
- Tactical Laser
- Tac Stance Aim Down Sight Speed improvement reduced from 25% to 20%.
M8A1
Attachment Updates
- RL-5.56 Brake
- Vertical Recoil Control improvement reduced from 10% to 8%.
- VAS Barrage-01 Stock
- Movement Speed improvement reduced from 0.9m/s to 0.6m/s.
- Sprint Speed improvement reduced from 0.45/s to 0.2m/s.
- 3mW Motion Strike Laser
- Damage Range improvement reduced from 20% to 10%.
Sniper Rifles
VS Recon
General Adjustments
- Further improved Rechamber Stability from where it was changed to during Beta.
Attachment Updates.
- 24.9″ Domain Barrel
- Damage Range improvement reduced from 25% to 23%.
- 21″ Engage-R Barrel
- Damage Range improvement reduced from 13% to 11%.
- 19.3″ Tack Driver Barrel
- Vertical Recoil Control penalty reduced from 50% to 40%.
- Aim Down Sight Speed penalty reduced from 120ms to 100ms.
- Headshot multiplier now 3x.
- Neck multiplier now 2x.
- Upper and Lower Arm multipliers now 1.02x.
- All other multipliers are 1x.
- Wyvern Extend-Z Mag
- Now penalizes Sprint To Fire Speed by 20ms.
- Now penalizes Aim Down Sight Speed by 20ms.
- VS-R Extended II
- Sprint To Fire Speed penalty increased from 20ms to 30ms.
- Aim Down Sight Speed penalty increased from 20ms to 30ms.
- DashLine Speed Mag
- Sprint To Fire Speed improvement increased from 15ms to 20ms.
- Aim Down Sight Speed improvement increased from 10ms to 15ms.
- VS Poise Grip
- Horizontal Recoil Control improvement reduced from 10% to 8%.
- Contra Light Pad
- Movement Speed improvement reduced from 0.6m/s to 0.4m/s.
- Sprint Speed improvement reduced from 0.5/s to 0.25m/s.
- 3mW Motion Strike Laser
- Damage Range improvement reduced from 15% to 12%.
XR-3 Ion
Attachment Adjustments
- 21″ LTI Infinity Barrel
- Damage Range improvement reduced from 30% to 25%.
- 17″ XR-Adapt Barrel
- Damage Range improvement reduced from 15% to 12%.
- 19″ Revolution Barrel
- Vertical Recoil Control penalty reduced from 50% to 40%.
- Headshot multiplier now 3x.
- Neck multiplier now 2x.
- Upper Torso and Upper Arm multipliers now 1.2x.
- Feet multipliers now 0.7x.
- All other multipliers are 1x.
- Overload Capacity Mag
- Now penalizes Sprint To Fire Speed by 20ms.
- Now penalizes Aim Down Sight Speed by 20ms.
- Mammoth Stack Extended
- Sprint To Fire Speed penalty increased from 20ms to 30ms.
- Aim Down Sight Speed penalty increased from 20ms to 30ms.
- Phantom-V Fast Mag
- Sprint To Fire Speed improvement increased from 10ms to 15ms.
- Aim Down Sight Speed improvement increased from 10ms to 15ms.
- L9 Vertigo Grip
- Horizontal Recoil Control improvement reduced from 10% to 8%.
- LTI Collapsed Stock
- Movement Speed improvement reduced from 0.7m/s to 0.4m/s.
- Sprint Speed improvement reduced from 0.6/s to 0.3m/s.
- 2mw Adaptive Tactical Laser
- Tac Stance Aim Down Sight Speed improvement increased from 25% to 28%.
- 3mW Motion Strike Laser
- Damage Range improvement reduced from 15% to 12.5%.
- Quick Charge
- Pre-Fire Time improvement increased from 10% to 15%.
- Now also improves Burst Cooldown by 10%.
Pistols
Jager 45
General Adjustments
- Tac Stance Spread increased by 22%.
Attachment Updates.
- H-45 Precision Comp
- Vertical Recoil Control improvement reduced from 20% to 15%.
- Ported-45 Brake
- Vertical Recoil Control improvement reduced from 10% to 8%.
- 8.7″ EAM Voyager Barrel
- Damage Range improvement reduced from 40% to 30%.
- 8″ Warp-45 Barrel
- Bullet Velocity improvement reduced from 50% to 45%.
- 7.1″ Hawker Ion Barrel
- Bullet Velocity improvement reduced from 25% to 22%.
- Damage Range improvement reduced from 23% to 15%.
- Warpath Capacity Mag
- Now penalizes Sprint To Fire Speed by 15ms.
- Now penalizes Aim Down Sight Speed by 15ms.
- Goliath-X Extended+
- Sprint To Fire Speed penalty increased from 20ms to 25ms.
- Aim Down Sight Speed penalty increased from 20ms to 30ms.
- Stryder-Snap Speed Clip
- Sprint To Fire Speed improvement increased from 10ms to 13ms.
- Aim Down Sight Speed improvement increased from 10ms to 15ms.
- GL-3N Grip
- Horizontal Recoil Control improvement reduced from 10% to 8%.
- Akimbo
- Addressed an issue causing Sprint To Fire Speed to be slower than intended with Akimbo.
- AirGlide Target Laser
- Damage Range improvement increased from 12% to 13%.
- Match Grade Trigger
- Fire Rate improvement reduced from 10% to 8%.
Coda 9
Attachment Adjustments
- H-9mm Precision Comp
- Vertical Recoil Control improvement reduced from 20% to 15%.
- Hawker-9 Brake
- Vertical Recoil Control improvement reduced from 10% to 8%.
- 6.3″ Greaves Halberd Barrel
- Damage Range improvement reduced from 35% to 25%.
- 5.6″ Banisher Barrel
- Bullet Velocity improvement reduced from 40% to 30%.
- 5″ LTI Epsilon-1 Barrel
- Bullet Velocity improvement reduced from 20% to 15%.
- Damage Range improvement reduced from 18% to 12%.
- Hellgate Stick Mag
- Now penalizes Sprint To Fire Speed by 15ms.
- Now penalizes Aim Down Sight Speed by 15ms.
- Terra-1X Grip
- Horizontal Recoil Control improvement reduced from 10% to 5%.
- Muse Grip
- First Shot Recoil Control improvement reduced from 60% to 50%.
- Vertical Recoil Control improvement reduced from 10% to 8%.
- K-Flash Target Laser
- Damage Range improvement reduced from 15% to 12%.
- Bolt Carrier Group
- Now reduces Damage Range by 10%.
- Recoil Sync Unit
- Vertical Recoil Control improvement reduced from 10% to 8%.
- Horizontal Recoil Control improvement reduced from 10% to 8%.
Launchers
General Adjustments
- Reduced turn sway and idle motion.
- Enabled Idle Sway Delay system so that ADS starts perfectly centered.
A.R.C. M1
General Adjustments
- Addressed an issue that could cause projectile trajectory to deviate. It is intended to travel perfectly straight.
- Addressed an issue where interrupting charge up with a melee could result in firing an instant shot afterwards.
Weapon Attachments: General
Mobility Spread Muzzle
- This muzzle now improves Tac Stance Spread and all Hip Spread values. Jump, Slide, and Dive Spread values were improved by 10%.
Mobility Foregrip
- This underbarrel now improves Movement Speed and no longer improves Sprint Speed.
Fast Mags and Flip Mags
- Most Fast Mags and Flip Mags have had their starting and max stock ammo increased to compensate for smaller mag sizes.
Tactical Spread Stock
- This stock now improves all Hip Spread values, including Jump, Slide, and Dive spread.
- All weapons had the Tac Stance Spread improvement increased by 2%, except for SMGs which were improved by 5%.
Millimeter Scanner
- Increased scan distance from 15m to 30m.
- Increased maximum movement speed to appear on scans from 2m/s to 2.5m/s.
Multiplayer
Maps
- Exposure
- Updated spawn points across all modes.
- Slightly increased some Hardpoint zone sizes.
- Overload zones have been moved slightly deeper toward the ends of the map.
- Adjusted Domination A zone for minimap clarity.
- New Search and Destroy bomb site locations.
- Imprint
- Inclinator button prompt text updated for clarity.
- The Forge
- Updated starting objective device locations for Overload.
- Cortex
- Updated spawns for all modes and polished objective locations.
Modes
- Overload
- Updated device reset timer from 60 seconds to 15 seconds.
- UI string and visual updates for gameplay clarity.
- Medal additions and updates.
- General bug fixes.
Perks
- Combined certain Perks into other existing Perks to create more meaningful choices.
- Gearhead gets Quartermaster benefits.
- Assassin gets Vendetta benefits.
- Close Shave gets Bruiser benefits.
- Engineer gets Shadow benefits.
- Tracker gets Hunter’s Instinct benefits.
- Added increased minimap visibility to Vigilance.
- Slightly increased assist score radius of Charge Link and Blast Link.
- Increased Tactician Combat Speciality elimination score.
Equipment
- Needle Drone now eliminates enemies on direct impact.
- Increased the HUD warning radius of Needle Drone, so potential victims are warned sooner.
- Improvements to Sensor Grenade to make tagging more responsive and reliable.
- Reduced duration of EMP Grenade HUD scramble effect.
Field Upgrades
- Improved charge time balance across all Field Upgrades and charge time boosters.
- Addressed an issue with Drone Pod eliminations where it was not awarding the full +100 score.
- Reduced duration and area of effect of Squad Link and set a deployed limit of 1.
- Trophy Systems can no longer be deployed underwater.
Scorestreaks
- Improved messaging of Scorestreak earn and ready states.
- Adjusted Scorestreak health, hits to kill, and score cost.
- Updated Scorestreak health Overclock descriptions to be clearer.
- Reduced fire delay of D.A.W.G. and now allow 2 active per team.
- D.A.W.G. can now use map traversals more often.
- Addressed an issue where Sentry Turret barrel did not spin.
- Increased Sentry Turret targeting distance.
- Reduced initial targeting delay of Skewer.
- Reduced Rhino melee hit time delay to better match animation.
- Reduced EMP effect duration on Rhino.
- Addressed an issue where Hellstorm cluster missiles were not doing correct damage to Scorestreaks.
- Added a “Drone Damaged Enemy” Drone Pod Score Event to help players understand when their Drone Pod is damaging enemies.
Audio
- Removed the guitar riff SFX that played in the Beta when killing your current Nemesis, or when being killed by your Nemesis.
Zombies
Maps
- Vandorn Farm (Survival)
- Addressed an issue where Chompy wouldn’t eat a weapon but would still reward the player.
- Reduced Salvage rewarded from Chompy.
- Increased Saw Blade Trap cost to 2000 Essence and slightly reduced its attraction radius.
- Trap kills do not drop loot.
- T.E.D.D. Tasks now spawn in the map.
Weapons
- General
- Addressed an issue that was severely reducing the effective penetration of all bullet weapons. Damage will not be reduced as severely for penetration hits.
- Slight increase to Legendary and Pack-a-Punch III damage multipliers for Assault Rifle, SMG, Marksman Rifle, and Shotgun weapon classes to ensure a viable economy loop when coupled with Augments.
- Pack-a-Punched SMGs now have a short-range damage buff of 50%.
- Weapon Specific
- MXR-17
- Increased stock Ammo to 550 for Pack-a-Punched version.
- A.R.C M1
- Increased charge gain to 0.5 seconds.
- Flatline MK.II
- Non-Pack-a-Punched Flatline MK.II Changes:
- Lowered Heavy Melee damage from 375 -> 300
- Lowered head scale from 2 -> 1.5x
- Pack-a-Punched Flatline MK.II Changes:
- Pack-a-Punch II Damage: 2x
- Pack-a-Punch III Damage: 4x
- Non-Pack-a-Punched Flatline MK.II Changes:
- Dravec 45
- Lowered kick scale by 100% for Pack-a-Punch variant.
- MXR-17
Enemies
- Addressed an issue where zombies had trouble attacking the ARC-XD.
UI
- Updated the Exfil Vote widget to more clearly describe the updated Exfil, which allows each player to opt-in to an Exfil initiated by another player.
- Everyone who opts-in leaves the match, with players who opt out staying in the match until they decide to Exfil later… or die.
Known Issues
- Camos
- The Doomsteel Mastery Camo unlock requirements show 30 Elite Zombies Eliminations instead of the 10 that are needed to actually unlock it.
- This will be addressed shortly after launch.
- The Doomsteel Mastery Camo unlock requirements show 30 Elite Zombies Eliminations instead of the 10 that are needed to actually unlock it.





