Bungie has revealed all Exotic armor and ability changes coming in Destiny 2’s free Ash & Iron update next week.
Destiny 2’s Ash & Iron update goes live on September 9, 2025. Not only does it bring players back to the Plaguelands, but it’s also completely free for everyone. The update adds a new 3-player activity called Reclaim, a new Exotic mission, two new Exotic weapons, and more.
Just like previous seasonal or expansion updates, Ash & Iron is also launching with a massive sandbox tuning pass. We already covered all the Exotic weapon changes in a separate article, which you can check out here.


In this one, we’re going over every Exotic armor and ability change coming in the update.
All Exotic Armor Changes in Destiny 2 Ash & Iron
All of this information comes directly from Bungie’s new Sandbox Tuning Preview. First up, let’s take a look at the Exotic armor pieces getting tweaked: six in total are being updated in this patch.
Hunter
- Cyrtarachne’s Facade: While Woven Mail is active will now also return health on defeating an enemy.
- Relativism: Spirit of the Cyrtarachne
- Duration of Woven Mail provided reduced from ten seconds to six.
- This will be reverted in the next available patch.


Warlock
- Chromatic Fire
- Detonation radius on precision kinetic final blow has increased by 36%.
- No longer applies keywords based on equipped Super.
- Non-precision kinetic final blows also produce a detonation.
- The radius of this detonation is dependent on how many recent elemental final blows the player has achieved.
- Contraverse Hold:
- Charged grenades will now apply weaken.
- Energy returned has been tuned per grenade type.
- Vortex grenade gains increased slightly but can no longer activate twice.
- Axion Bolts, Handheld Supernova, and Scatter grenade gains all received moderate increases.


Titan
- Stronghold:
- Completely reworked to focus on sword tanking.
- Perfect Guard stacks now persist until used, not timed.
- Blocking larger amounts of incoming fire gains stacks at a slower rate, while blocking lower amounts of incoming fire gains stacks at a faster rate.
- Landing a direct hit on a light or heavy Sword attack consumes 50% of your Perfect Guard charge, Exhausting enemies hit and instantly healing you and nearby allies.
- Landing a Sword hit while at max Perfect Guard stacks will now fully refill your Sword energy instead of offering infinite guard duration. This enables back-to-back Heavy attacks, or allows immediate ability to block again.
- Now that it fully heals you and nearby allies, it no longer grants Restoration
- Gradually gain up to +50 Guard Resistance and +50 Guard Endurance based on the number of Perfect Guard stacks instead of the previous +100 Guard Resistance.
- Gain 30% DR for 1.5 seconds upon exiting Sword guard, instead of gaining Resist x4 while blocking. This is now a generic source of DR and can stack with other sources of Resist.
- Walking speed while guarding with a Sword is now increased when moving in all directions instead of only forwards.


All Ability Changes in Destiny 2 Ash & Iron
Alongside armor tweaks, Bungie is also updating a number of abilities, with a few key adjustments to PvP tuning, class stat scaling, and some long-requested balance tweaks.
Here’s a breakdown of what’s changing:
Hunter
- Gambler’s Dodge
- Rescaled the amount of melee energy generated by Gambler’s Dodge from 100% at 70 stat points to 100% at 100 stat points.
- Dodging near an enemy now doubles this amount.
- Reduced the amount of melee energy generated in PvP.
- The amount of energy generated in PvP has been reduced by only 20% in this patch, but in patch 9.1.0.1, it will be reduced by the full amount of 50%.
- Lightweight Throwing Knives
- Reduced damage versus players by 16%.
Warlock
- Woven Mail
- Woven Mail application no longer resets duration to original source duration.


Stat Rework Fixes
- Stat damage bonuses no longer increase self damage.
- Melee and Grenade stat damage bonuses no longer apply to melee and grenade damage done while in Super. Super stat continues to increase melee and grenade damage in Super.
- Fixed an issue where the Class stat energy benefits were not scaling smoothly between increments of ten.
- Corrected an issue where the upper end of the mobility stat benefits was set too low, resulting in Mobility boosts like the Athletic mods appearing to grant less Mobility than intended


What are your thoughts on these armor and ability changes in Ash & Iron? Let us know below.